As I was working on Altar’s Gold at the start of 2024 I found myself becoming less happy with the idea of the game. Before starting on Altar’s Gold I had been working on a more traditional turn based roguelike. I like the idea of having the time to think about the next move, as in chess. In addition I would like to make a game for phones so it’s easy to play a bit whenever you want. Both of these things are not really true for Altar’s Gold.
So I have decided to stop developing Altar’s Gold for now and again try my hand at a turn based roguelike. This time the plan is to make it simpler than my previous attempt, which was called Sword of the Orc King and was being programmed in Love 2D.
My new project, started in June, is called Skeleton Dungeon and I am writing it in GameMaker. I choose GameMaker as it is easy to use, is actively supported and offers the option to create a game for phones. The game puts the player at the lowest level of a dungeon, with the task of escaping. Each level has a locked door, the key to which has to be found. Behind the door will be a staircase leading up one level. I plan to add many different enemies, items and available actions, to give the player something to think about each turn of the game.